tag:blogger.com,1999:blog-28154988.post4370511243625034716..comments2024-03-26T01:59:52.206-04:00Comments on Just outside: Brian Olewnickhttp://www.blogger.com/profile/08567239067604835372noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-28154988.post-58631318092484427092008-09-12T11:01:00.000-04:002008-09-12T11:01:00.000-04:00NERDS!(I keed, I keed)(not really)(yeah, sorta)(no...NERDS!<BR/><BR/>(I keed, I keed)<BR/><BR/><BR/><BR/><BR/><BR/><BR/><BR/><BR/><BR/><BR/><BR/><BR/>(not really)<BR/><BR/><BR/><BR/><BR/>(yeah, sorta)<BR/><BR/><BR/>(no.)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-28154988.post-16329184688420958332008-09-08T15:41:00.000-04:002008-09-08T15:41:00.000-04:00There was a lot of complaints about the leveling s...There was a lot of complaints about the leveling system in <I>Oblivion</I> IIRC. From what I understand in the PC version you could patch the game with user generated patches that solved that and other complaints. I also seem to recall a lot of complaints about the voice acting...<BR/><BR/>If you like the big open worlds then <I>Fallout</I> definitely should be right up your alley. At least if you are into the setting. I for one am more into the post-apocalyptic settings - I pretty much can't play fantasy themed things anymore. Anyway the old 90s <I>Fallouts</I> were incredibly flexible, you could get through the game in a vast number of completely different ways, including focusing on communication skills and being able to talk your way into/out of situations instead of just always fighting.<BR/><BR/>Man those Infocom text adventures were totally the best - I don't think that storytelling in games has advanced much beyond them. Gone backwards even. I gotta say, its not too surprising that you are into games, especially as you are a big puzzle solver. Its the time aspect that is more surprising, I try to keep up on games for professional reasons and I find it tough to devote the time. Even when its a game I really like and want to play.Robert K__https://www.blogger.com/profile/15732156105233918236noreply@blogger.comtag:blogger.com,1999:blog-28154988.post-3056709333840189852008-09-08T14:39:00.000-04:002008-09-08T14:39:00.000-04:00well, I loved the world and the immersive factor. ...well, I loved the world and the immersive factor. The level of detail was consistently amazing and, of course, I'm entirely partial to open-ended games where you can pretty much do what you want which is what I did, ignoring the main plot line entirely for a few months. <BR/><BR/>The actually game-play had some major flaws, imho, including especially the automatic leveling up. I like the idea of there being many places where you'd simply be foolish to venture into at an early stage, where you wouldn't survive ten seconds. It was too "easy" in that sense and the combat was routine.<BR/><BR/>Also, after a while the types of areas began to overly resemble one another. I know it's a hugely labor intensive thing, but when for example you see the same rock formations in cave after cave, it becomes bothersome.<BR/><BR/>That said, I think they have a platform for incredible future enhancements and this was such a huge step forward from Morrowind that I definitely look forward to the next generation.<BR/><BR/>And yes, Fallout 3 looks seriously intriguing.....<BR/><BR/>btw, I've computer gamed since the Zork text adventures on my Commodore 64 in, what, 1982?Brian Olewnickhttps://www.blogger.com/profile/08567239067604835372noreply@blogger.comtag:blogger.com,1999:blog-28154988.post-9387692957288017652008-09-08T14:26:00.000-04:002008-09-08T14:26:00.000-04:00Ha, gamers everywhere, never would have thought. H...Ha, gamers everywhere, never would have thought. How'd you like <I>Oblivion</I>, opinion was pretty mixed in the industry. Interestingly the same developer is about to put out a sequel to the post-apocalyptic series <I>Fallout</I> which was one that I loved in the 90s.Robert K__https://www.blogger.com/profile/15732156105233918236noreply@blogger.comtag:blogger.com,1999:blog-28154988.post-24071788226672917892008-09-08T11:31:00.000-04:002008-09-08T11:31:00.000-04:00Heh, didn't I write about the xbox here? Picked it...Heh, didn't I write about the xbox here? Picked it up last spring in order to play Oblivion, a series I'd been hooked on since its first incarnation in the mid 90s. Currently, I have GTA4 in play, though my time doing so has been minimal. It comes in handy to screen DVDs when I don't have access to our main TV or when re-viewing music DVDs etc.Brian Olewnickhttps://www.blogger.com/profile/08567239067604835372noreply@blogger.comtag:blogger.com,1999:blog-28154988.post-45239394061001527972008-09-07T13:28:00.000-04:002008-09-07T13:28:00.000-04:00You know the most interesting thing to me in this ...You know the most interesting thing to me in this post Brian, is the revelation that you have an xBox. More info on that please!<BR/><BR/>I've listened to the discs of this individually and I was tempted to try to mix them together. Playing them simultaneously sounds like a better move considering how out of sync they are. <BR/><BR/>On the music itself, I found Rowe's playing pretty interesting, much more akin to the discrete events style of playing you hear when he performs <I>Treatise</I> as opposed to his more laminal improvisations. I like his playing on this quite a bit. Wright, whose solo from this year I'm as enamored with as everyone else, does not impress as much. Clearly there has been a lot of refinement in his technique since 2002! Some great bits from him in this but I think that overall he makes too many poor choices, or tries to do things that he doesn't actually pull off. I could do w/o those honks you mention...Anonymoushttps://www.blogger.com/profile/17217772235881550678noreply@blogger.com